Hollywood Feature Previsualisation
Building scenes that demonstrated where generative work can stand in for traditional CGI, on a project led by an A-list star.
Made by a cinematographer
Character consistency, bespoke looks and fully realised virtual locations, built with the instincts of a DOP, in service of the story.
I'm a Director of Photography who has spent the last few years working at the leading edge of generative film. What I bring isn't a fascination with the tools; it's two decades of knowing how a frame should be lit, blocked and lensed to make an audience feel something. Generative technology is extraordinary, but on its own it produces images. Applied with the eye and discipline of a cinematographer, it produces scenes. That distinction is the whole of my work.
Holding a face, a wardrobe and a performance steady across an entire piece is where most generative work falls apart. It's where mine begins. I build and maintain characters that survive from shot to shot, so a story can actually be told rather than merely glimpsed.
Every project arrives with a visual language: a palette, a quality of light, a lens character. I develop and lock that look so the result feels authored and intentional, not assembled. This is straightforward cinematography thinking, simply applied to a new medium.
From sci-fi worlds to grounded, photoreal environments, I create locations that hold up as places, with the spatial and lighting logic a real set would have. The camera behaves like a camera. The world behaves like a world.
Increasingly I shoot with the generative outcome already in mind, every lighting and framing choice on set made knowing how the AI layer will build on it. The person who lit the scene is the person who extends it. A single craft, not a handoff between departments.
The technology is never the point. Every choice (the frame, the light, the movement, the cut) serves the story. That's the habit of a career spent on set, and it's what keeps generative work from feeling like a demo reel.
Much of my generative work is created under NDA for brands, agencies and productions, and can't be shown publicly, which tends to be the nature of work at this level. A sense of the range:
Building scenes that demonstrated where generative work can stand in for traditional CGI, on a project led by an A-list star.
Created for one of London's leading AI production agencies.
Merchandise campaign work.
Sci-fi environments and character creation for a sci-fi horror stage production.
High-concept pieces placing CEOs and leadership inside cinematic worlds.
Generative assets for TV commercials and feature documentaries.
My YouTube channel is where I explore and pressure-test the latest generative tools in the open. It's where the experimentation lives, and where much of the craft above was first worked out. Watch on YouTube →
Selected work and current availability on request.